DREDGE save editor
Project · tool · 2026
DREDGE save editor is a local save editor for the PC version of the fishing horror game DREDGE. Beyond changing numbers, it shows the game's real inventory grids. Items can be moved, rotated and spawned on them the way the game lays them out.
Features
- Three workspaces: Main; Numbers and Flags; and Inventory and Spawner.
- Quick edits for money, world time, sanity and hull tier, plus every other variable in the save.
- Real inventories: the exact contents of the cargo hold, storage, overflow and cabin, drawn with the game's own hull layouts and item shapes, including irregular L and V shapes.
- Moving items: items can be moved and rotated 90 degrees. The editor checks blocked cells, slot types, edges and collisions.
- Spawning items from a searchable catalogue of 386 items extracted from the player's own installation. No game art is stored in the repository.
- Finding saves automatically on macOS, Windows and Linux.
Safety
The editor listens only on the local machine and backs up the save before every write. It also checks the edited save before replacing the original.
How it's built
DREDGE saves use .NET's BinaryFormatter, which is awkward to read outside .NET. The editor therefore has a small C# bridge, built with the .NET SDK, that reads and writes saves. A JavaScript interface runs in the browser on top of it, and a Python step extracts item art from the player's installed game.
See also
- cedit, which also has a DREDGE profile
- Game tools and modding
Pictures
In the knowledge graph
DREDGE save editor and the 12 things it is linked to. Open any dot for its page, or explore it in the full graph.
As data
Everything on this page is read from triples in the knowledge graph. These are the 23 it states about DREDGE save editor, and 6 more its ontology implies; the console runs SPARQL over the whole graph, here in your browser.
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