Octopath Traveler save editor
Project · tool · 2026
Octopath Traveler save editor is a local, offline, backup-first save editor for the Steam releases of Octopath Traveler and Octopath Traveler II. It finds save folders automatically, both native ones and those under CrossOver on macOS.
What it edits
- Money ("leaves") and the starting traveller.
- Level, experience, HP, SP and job points for all eight travellers.
- Permanent stat bonuses.
- The inventory, from a searchable catalogue of 641 entries, with descriptions, effects and stats for 358 pieces of equipment.
- Equipment in each traveller's 11 slots. Only items that fit a slot can go in it, so a dagger can't be put in the sword slot.
- Each traveller's second job (the first job is fixed by the game and shown read-only).
- H'aanit's captured monsters, by name, from a checked catalogue of 338 monsters.
Safety
- Valuables and story-progress records are read-only.
- Every edit shows the exact change, with item, monster and job IDs translated into names, before anything is written.
- A backup is taken before every save.
How it's built
The editor is a Python backend serving a JavaScript interface in the browser. It also ships as a native macOS app built with Tauri, in Rust: the app opens in its own window and starts the Python backend in the background, then shuts it down on close.
See also
- cedit, his multi-game editor, which has an Octopath profile
- Game tools and modding
In the knowledge graph
Octopath Traveler save editor and the 12 things it is linked to. Open any dot for its page, or explore it in the full graph.
As data
Everything on this page is read from triples in the knowledge graph. These are the 24 it states about Octopath Traveler save editor, and 6 more its ontology implies; the console runs SPARQL over the whole graph, here in your browser.
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