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Agent-to-room navigation

Project · app · 2024

Agent-to-room navigation is part of iNav, his indoor-navigation experiments in Unity. It shows the path from an agent to a chosen room, seen from a fixed bird's-eye camera, using Unity's NavMesh pathfinding. A logging helper prints debugging messages to the console.

The README records an unsolved problem honestly. Unity's NavMeshAgent conflicts with the CharacterController from his own controller script, and makes the agent float in the air.

See also

In the knowledge graph

Agent-to-room navigation and the 8 things it is linked to. Open any dot for its page, or explore it in the full graph.

When
2023202420252026
Apr 2024 – May 2024 · 12 commits

As data

Everything on this page is read from triples in the knowledge graph. These are the 20 it states about Agent-to-room navigation, and 4 more its ontology implies; the console runs SPARQL over the whole graph, here in your browser.

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@prefix id: <https://ask.chaipat.cc/id/> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix cj: <https://ask.chaipat.cc/ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .

id:UnityAgent2Room
    a cj:Project ;
    rdfs:label "Agent-to-room navigation" ;
    cj:description "Shows the navigation path from an agent to a room in Unity (iNav)." ;
    cj:context id:OpenSource ;
    cj:repository "https://github.com/AppleBoiy/UnityAgent2Room"^^xsd:anyURI ;
    cj:firstCommit "2024-04-07"^^xsd:date ;
    cj:lastCommit "2024-05-19"^^xsd:date ;
    cj:commitCount 12 ;
    cj:kind "app" ;
    cj:license "MIT" ;
    cj:theme id:ThemeUnity ;
    cj:uses id:Unity , id:CSharp ;
    cj:tier 2 ;
    cj:implements id:Pathfinding ;
    cj:partOf id:INav ;
    cj:article "https://ask.chaipat.cc/wiki/UnityAgent2Room"^^xsd:anyURI ;
    cj:activeIn id:Y2024 ;
    cj:activity _:b168 , _:b169 .