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Unity first-person controller

Project · study · 2024

Unity first-person controller is a first-person player controller in Unity and C#, based on a tutorial and the StarterAssets package.

Progress

The README tracks it as a checklist. Done:

  • basic movement with WASD and jumping;
  • turning the player with the mouse;
  • a camera that follows the player and rotates with the mouse.

Still open:

  • camera zoom;
  • tracking the player's position on a mini-map.

See also

In the knowledge graph

Unity first-person controller and the 6 things it is linked to. Open any dot for its page, or explore it in the full graph.

When
2023202420252026
Apr 2024 · 10 commits

As data

Everything on this page is read from triples in the knowledge graph. These are the 18 it states about Unity first-person controller, and 2 more its ontology implies; the console runs SPARQL over the whole graph, here in your browser.

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@prefix id: <https://ask.chaipat.cc/id/> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix cj: <https://ask.chaipat.cc/ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .

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    a cj:Project ;
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    cj:context id:OpenSource ;
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    cj:firstCommit "2024-04-06"^^xsd:date ;
    cj:lastCommit "2024-04-07"^^xsd:date ;
    cj:commitCount 10 ;
    cj:kind "study" ;
    cj:license "MIT" ;
    cj:theme id:ThemeUnity ;
    cj:uses id:Unity , id:CSharp ;
    cj:tier 3 ;
    cj:mentions id:UnityTopDown ;
    cj:article "https://ask.chaipat.cc/wiki/UnityFirstPerson"^^xsd:anyURI ;
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